

- SUDDEN STRIKE 1 RELEASE DATE HOW TO
- SUDDEN STRIKE 1 RELEASE DATE MOD
- SUDDEN STRIKE 1 RELEASE DATE UPDATE
- SUDDEN STRIKE 1 RELEASE DATE MODS
SUDDEN STRIKE 1 RELEASE DATE MOD

SUDDEN STRIKE 1 RELEASE DATE UPDATE

SUDDEN STRIKE 1 RELEASE DATE MODS
Yeah it makes no sense and sometimes the artillery could be so strong that it would kill the house (in the majority of the mods and games) September 1942 im Stadtgebiet von Stalingrad Kategorie 62. Kräfteverhältnis (nach sowjetischen Angaben) am 13. Just some data from wiki (not best source though) on Stalingrad (Section Granatwerfer just in the city area) circa 900 pcs. If you go on & try to build some street fight map, then you give a player 5 mortars or so & he can win fast with little fight component to me it is a bug, especially as 8.5 is greatly to support & give realism to street combat of WW2. The reason is they are being grouped as "minomet" but this group is not assigned in several files (once it is on, then you have to assign parameters to all units & chosen buildings in game or as we plan to make it just to change its classification so it uses other data while having original animiation). If you place let's say 16 ppl in a house then after 1-2 shelling waves of 10 mortars or so 12 inf are dead almost instantly to me it makes no sense + destroys gameplay. In general what you say is sound for small 1 floor (ground floor) houses, but in fact if you are to consider a house that has more than 1 floor then there is a problem, as ok if the roof is already gone then all shelling goes onto the top floor, but that floor is not going to be penetrated + you have walls around stopping shrapnel so effect is limited (as all inf can be hyptohtically on the ground floor), and that is what I read I believe while searching data on certain street fight battles. Regarding the infantry we have already finished that part there are going to be some new units.
SUDDEN STRIKE 1 RELEASE DATE HOW TO
They are going to be added such way that you can create accurate historical battles ( by converting old ww2 maps or modern Satelite photos in editor - instruction on how to work on that will be included). I can tell you that you will have quite many characteristic/historical buildings for such heavy street fight battles as: Stalingrad/Berlin/Koenigsberg/Poznan/Kolberg. We are still wokring on that (there are going to be huge changes in many areas). What we think needs an update is mortar behavior (its impact on killing inf in the houses is way too high right now). sorry for the very late response (I am really sorry, I forgot about it) regarding gameplay we are not planning to apply much changes ( Barbarossa & Tijn did great job on that and that is actually the biggest advantage of RWM multiplayer/singleplayer gameplay is awesome & hardly any new game can be compared with RWM from my point of view) MG shooting range higher than standard rifle is desireable (it looks more realistic, as mg would kill far more ppl than other weapons & at that ammunition is limited so it is not a "terminator" you could go & do it different way of making ranges equal & chaning HP/Armor points but I do not think it is needed).
